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While living with his family in Paris, France for three years, Keane completed work on Disney's 1999 Tarzan, for which he drew the eponymous character.
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He was supervising animator for the title characters of the three Disney hit features Beauty and the Beast, Aladdin and Pocahontas. He designed and animated the character of Ariel in the film The Little Mermaid (1989), and the eagle Marahute in The Rescuers Down Under. Keane animated some of Disney's most memorable characters in what has been called the "New "Golden Age" of Disney Animation.
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He became a lead character animator, one of the group of young animators mentored by " Disney's Nine Old Men". He animated the character Professor Ratigan in Disney's The Great Mouse Detective the "Boys and Girls of Rock n' Roll" and "Getting Lucky" in The Chipmunk Adventure and the characters Fagin, Sykes, Jenny Foxworth and Georgette in Oliver & Company. In 1983, Keane left contract employment with Disney and worked as a freelance artist. Although the project was revolutionary (and became a predecessor to the famous ballroom scene in Beauty and the Beast), Disney declined to invest further in the featurette due to its cost. It was Disney's first experiment with digitally-drawn characters. The test integrated traditional character animation and computer-generated backgrounds ( Video on YouTube), and, like Tron, was a cooperation with MAGI. In 1982, inspired by the groundbreaking film Tron, Keane collaborated with animator John Lasseter ( Toy Story, Toy Story 2) on a 30-second test scene of Maurice Sendak's Where the Wild Things Are, which was optioned for them by Disney executive Tom Wilhite. He subsequently animated Elliott the Dragon in Pete's Dragon, and the climactic bear showdown in The Fox and the Hound. Keane left CalArts in 1974 and joined Disney the same year, where he spent three years working with veteran animator Ollie Johnston on the characters Bernard and Penny in The Rescuers. His application was accidentally sent to the Program in Experimental Animation (then called Film Graphics), where he was mentored by Jules Engel. (Keane's father based his Family Circus character of Billy on Glen's younger self.) To encourage Glen to draw, his father gave him a copy of Burne Hogarth's Dynamic Anatomy, and recommended he observe body forms and practice creative approaches to life drawing.Īfter graduating from high school at Brophy College Preparatory in 1972, Keane applied to the California Institute of the Arts School of Art, rather than accepting a football scholarship to another college. Keane's interest in art developed from observing his father's work as a cartoonist. He was raised in Paradise Valley, Arizona as a Roman Catholic. You can also enjoy a weekend trip to Lake Constance, the Black Forest or the quaint Alsace region in France.Keane was born in Philadelphia, Pennsylvania, the son of cartoonist Bil Keane, creator of The Family Circus, and Australian-born Thelma Keane (née Carne).
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Paris, Brussels, Munich, Zurich and Frankfurt are just a few hours away by train or car. There are concerts, street festivals, fairs and a traditional Christmas market. Ludwigsburg is surrounded by medieval villages and a lot of beautiful hiking spots, but also has five cinemas, bars and restaurants, shopping opportunities and various cultural events throughout the year. Studio soi is located in Ludwigsburg, in the South of Germany, close to Stuttgart, which is home of the international animation festival (ITFS), the FMX conference as well as numerous animation and FX studios. We are looking forward to welcoming new artists in to our studio and to working with them. Studio Soi has a long tradition of working with teams from various countries, backgrounds and cultures. However, the animation team will be international and will mostly communicate in English. Some knowledge of the German language is a plus, particularly for lip sync scenes. We want to encourage the team to learn on the project and develop their skills. The animation supervisor is experienced in the industry and eager to share his knowledge. We are building a core team to work in house at studio soi in order to develop a consistent animation style and language. Strong acting skills and body mechanics will be required, as well as the ability to create a performance switch between cartoony and subtle, depending on the scene. We are working with Maya.Īll animators will work on the title character. Project end is estimated for November 2022.
Character animator jobs full#
We are offering a full time job, starting in May 2022.
Character animator jobs series#
We are providing the sole animated character for a live-action TV series with an animated main character. Studio Soi is looking for 3D character animators to work with us in Ludwigsburg, Germany.